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Divinity: Original Sin's "Disciples of the Watch" - because I spend a lot of time on.Saints Row: The Third's "Your backseat smells funny" - to remind everyone that there is one game that actually made a fun escort mission.The Stanley Parable's "Knock on door 430 five times" - because it was a fun achievement.X: Rebirth's "Cartographer: Cold Star" - because one of the very few mods I've made is in Rebirth's Cold Star sector.
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Dead or Alive 5's "Say Cheese!" - because it's got a camera and (in case you haven't noticed) I love taking screenshots.BattleTech's "Bug Stomper" - because I'm a programmer and love stomping on bugs.On my game profile I featured the following I got a video (which I already posted in the "ridiculous lengths" topic). There's supposed to be an achievement for finishing the HUB but, because I used an early version of the bonus pack, my game was considered 'modded' so I got no credit. The thing is that some mods (even though they do nothing to help you cheat) will disable achievements.The one I'm most proud of is getting the HUB mission done in X3: Terran Conflict with barely any AFK-SETA'ing (basically, situating yourself somewhere very safe and letting the game go at 10x speed while you go do something else for hours) or piracy. Many of the achievements are easiest to complete in a fresh city build and you can combine some of them to help complete others. The unlock tasks for unique buildings are not achievements and are therefore unaffected. Do custom maps disable achievements cities skylines? If you use actual mods, however, it will disable achievements. Active mods (not assets) will disqualify a save game for achievement completion. There are currently 111 unlockable achievements in Cities: Skylines. Can you unlock Steam achievements with mods?.
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